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Combine stacks of coins, make combine work in adventure mode #1227
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…o the now wrong inventory due to item removals)
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Functionality looks good. Main thing I was concerned about is coins max stacking at 500 (which is what you've done). Some of the user feedback could be improved though.
if not dfhack.isMapLoaded() then | ||
qerror('combine needs a loaded fortress map to work') |
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Using combine from the main menu now gives a disingenuous error message, because it works in adventure mode. Perhaps change this to combine can only be used in-game
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if dfhack.world.isAdventureMode() and df.global.game.main_interface.adventure.inventory.open then | ||
-- refresh the inventory to prevent stale item references | ||
df.global.game.main_interface.adventure.inventory.open = false |
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The user should be notified at least in command console output if their inventory was closed automatically to prevent bugs. Running a tool that does not ostensibly claim it will manipulate UI and having it, surprisingly, manipulate UI, can be a distressing and disorienting experience for users.
can you synthesize this with sent keystrokes? |
@@ -792,6 +808,8 @@ local function parse_commandline(opts, args) | |||
opts.all=get_stockpile_all() | |||
elseif positionals[1] == 'here' then | |||
opts.here=get_stockpile_here() | |||
elseif positionals[1] == 'item' then |
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needs docs
Allow combine to work in adventure mode and also combine stacks of coins
Note that it's safer to use the (z) -> Items tab to combine stacks currently, as doing so from the (i)nventory will not update the interface to reflect the change until you quit out of the inventory and come back. Need to figure out how to resolve that.